Use Value::normalType on all forced values instead of Value::type
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@@ -56,7 +56,7 @@ void EvalState::forceValue(Value & v, const Pos & pos)
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inline void EvalState::forceAttrs(Value & v)
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{
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forceValue(v);
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if (v.type != tAttrs)
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if (v.normalType() != nAttrs)
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throwTypeError("value is %1% while a set was expected", v);
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}
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@@ -64,7 +64,7 @@ inline void EvalState::forceAttrs(Value & v)
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inline void EvalState::forceAttrs(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.type != tAttrs)
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if (v.normalType() != nAttrs)
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throwTypeError(pos, "value is %1% while a set was expected", v);
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}
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