de-const evalState exceptions
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@@ -118,9 +118,10 @@ ref<EvalState> EvalCommand::getEvalState()
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searchPath, getEvalStore(), getStore())
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#endif
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;
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// TODO move this somewhere else. Its only here to get the evalState ptr!
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if (startReplOnEvalErrors)
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// debuggerHook = [evalState{ref<EvalState>(evalState)}](const Error * error, const Env & env, const Expr & expr) {
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debuggerHook = [](const EvalState & evalState, const Error * error, const Env & env, const Expr & expr) {
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debuggerHook = [](EvalState & evalState, const Error * error, const Env & env, const Expr & expr) {
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auto dts =
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error && expr.getPos()
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? std::make_unique<DebugTraceStacker>(
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@@ -137,9 +138,9 @@ ref<EvalState> EvalCommand::getEvalState()
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if (error)
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printError("%s\n\n" ANSI_BOLD "Starting REPL to allow you to inspect the current state of the evaluator.\n" ANSI_NORMAL, error->what());
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auto se = evalState->getStaticEnv(expr);
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auto se = evalState.getStaticEnv(expr);
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if (se) {
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auto vm = mapStaticEnvBindings(evalState->symbols, *se.get(), env);
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auto vm = mapStaticEnvBindings(evalState.symbols, *se.get(), env);
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runRepl(evalState, *vm);
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}
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};
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