:quit in the debugger should quit the whole program

(cherry picked from commit 2a8fe9a93837733e9dd9ed5c078734a35b203e14)
Change-Id: I71dadfef6b24d9272b206e9e2c408040559d8a1c
This commit is contained in:
eldritch horrors
2024-03-09 10:17:26 -07:00
parent 6b11c2cd70
commit 992d99592f
10 changed files with 111 additions and 44 deletions
+12 -2
View File
@@ -3,6 +3,7 @@
#include "hash.hh"
#include "primops.hh"
#include "print-options.hh"
#include "shared.hh"
#include "types.hh"
#include "util.hh"
#include "store-api.hh"
@@ -391,7 +392,6 @@ EvalState::EvalState(
, buildStore(buildStore ? buildStore : store)
, debugRepl(nullptr)
, debugStop(false)
, debugQuit(false)
, trylevel(0)
, regexCache(makeRegexCache())
#if HAVE_BOEHMGC
@@ -798,7 +798,17 @@ void EvalState::runDebugRepl(const Error * error, const Env & env, const Expr &
auto se = getStaticEnv(expr);
if (se) {
auto vm = mapStaticEnvBindings(symbols, *se.get(), env);
(debugRepl)(ref<EvalState>(shared_from_this()), *vm);
auto exitStatus = (debugRepl)(ref<EvalState>(shared_from_this()), *vm);
switch (exitStatus) {
case ReplExitStatus::QuitAll:
if (error)
throw *error;
throw Exit(0);
case ReplExitStatus::Continue:
break;
default:
abort();
}
}
}