add cout debugging
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@@ -99,8 +99,6 @@ EvalCommand::EvalCommand()
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// extern std::function<void(const Error & error, const std::map<std::string, Value *> & env)> debuggerHook;
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extern std::function<void(const Error & error, const Env & env)> debuggerHook;
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ref<EvalState> EvalCommand::getEvalState()
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{
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std::cout << "EvalCommand::getEvalState()" << startReplOnEvalErrors << std::endl;
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