Don't pass Symbol by reference
Since Symbol is just an integer, passing it by const reference is never advantageous.
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@@ -26,7 +26,7 @@ Bindings * EvalState::allocBindings(size_t capacity)
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/* Create a new attribute named 'name' on an existing attribute set stored
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in 'vAttrs' and return the newly allocated Value which is associated with
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this attribute. */
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Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
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Value * EvalState::allocAttr(Value & vAttrs, Symbol name)
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{
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Value * v = allocValue();
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vAttrs.attrs->push_back(Attr(name, v));
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@@ -40,7 +40,7 @@ Value * EvalState::allocAttr(Value & vAttrs, std::string_view name)
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}
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Value & BindingsBuilder::alloc(const Symbol & name, PosIdx pos)
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Value & BindingsBuilder::alloc(Symbol name, PosIdx pos)
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{
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auto value = state.allocValue();
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bindings->push_back(Attr(name, value, pos));
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