Delete EvalState::addToSearchPath
This function is now trivial enough that it doesn't need to exist. `EvalState` can still be initialized with a custom search path, but we don't have a need to mutate the search path after it has been constructed, and I don't see why we would need to in the future. Fixes #8229
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@@ -341,8 +341,6 @@ public:
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std::shared_ptr<Store> buildStore = nullptr);
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~EvalState();
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void addToSearchPath(SearchPath::Elem && elem);
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SearchPath getSearchPath() { return searchPath; }
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/**
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