this only affects undefined names outside of with scopes. sending those
errors to the debugger when enabled seems rather less useful; unlike in
the case of with scopes there's nothing meaningful to inspect. avoiding
the debugger also lets us avoid marking the entire parser `NeverAsync`.
cf #761
Change-Id: I3599b826ff5b101acf9a3ba70dcdf9e8e02067f0
this will let us pass the capability to create debuggable eval errors
without having to pass an entire EvalState. we could pass symbols and
debug states around just as easily, but if we add new capabilities to
our debugger we might have to change many more places than with this.
Change-Id: I2f8893012e5d98a986ef1fc888234c2dd8d5e096
if we hold the error being built behind a pointer we no longer need to
allocate the error builder itself to avoid impacting eval performance.
adding && ref qualifiers to builder functions and adding the nodiscard
attribute to the class itself also makes the nodiscard attributes kept
on the builder functions unnecessary. we do keep the noinlines though,
removing them still regresses eval performance even after this change.
Change-Id: Ibc14a66955ac32142d97fb3680b0a7e14db250cd
this also fixes a debugger bug where leaving the debugger does not clean
up old debugger state completely. in such cases the fake frame withFrame
created was left behind after the corresponding caller frame was unwound
Change-Id: I45adcd116276b03b2f87076518c9eae6fe844e06
clangd broke because it can't look through symlinks. compile_commands
manipulation does not fix it, clangd configuration does not fix it, a
vfs overlay does not fix it, and while a combination of those can fix
it with a bind mount in place that's just too cursed to even consider
clangd bug: https://github.com/llvm/llvm-project/issues/116877
Change-Id: I8e3e8489548eb3a7aa65ac9d12a5ec8abf814aec