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lix/lix/libexpr/symbol-table.hh
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Raito Bezarius 19e4f11e88 libexpr/symbol-table: efficiently generate ≤, <, >, ≥, ==, != for Symbol
C++ has the "spaceship" operator which can be auto-implemented and
generates efficiently a strong ordering.

Change-Id: Idfd1fd68039b395e54401cbe913454e0cbd80fb3
Signed-off-by: Raito Bezarius <raito@lix.systems>
2025-09-20 23:45:38 +02:00

170 lines
3.7 KiB
C++

#pragma once
///@file
#include <unordered_map>
#include "lix/libutil/types.hh"
#include "lix/libutil/chunked-vector.hh"
#include "lix/libexpr/value.hh"
namespace nix {
/**
* This class mainly exists to give us an operator<< for ostreams. We could also
* return plain strings from SymbolTable, but then we'd have to wrap every
* instance of a symbol that is fmt()ed, which is inconvenient and error-prone.
*/
class SymbolStr
{
friend class SymbolTable;
friend class InternedSymbol;
private:
std::string_view s;
explicit SymbolStr(std::string_view symbol) : s(symbol) {}
public:
bool operator == (std::string_view s2) const
{
return s == s2;
}
operator const std::string_view () const
{
return s;
}
friend std::ostream & operator <<(std::ostream & os, const SymbolStr & symbol);
};
class InternedSymbol
{
private:
/*
* The type that actually stores the string contained inside of the Value.
*/
std::string contents;
/*
* A value containing a string that can be immediately passed to the evaluator.
*/
Value underlyingValue;
public:
explicit InternedSymbol(std::string_view s)
: contents(s)
, underlyingValue(NewValueAs::string, contents.c_str(), nullptr)
{
}
InternedSymbol(InternedSymbol &&) = default;
InternedSymbol & operator=(InternedSymbol &&) = default;
KJ_DISALLOW_COPY(InternedSymbol);
operator SymbolStr() const
{
return SymbolStr(contents);
}
bool operator==(std::string_view s2) const
{
return contents == s2;
}
operator std::string_view() const
{
return contents;
}
const Value * toValuePtr() const
{
return &underlyingValue;
}
friend std::ostream & operator<<(std::ostream & os, const InternedSymbol & symbol);
};
/**
* Symbols have the property that they can be compared efficiently
* (using an equality test), because the symbol table stores only one
* copy of each string.
*/
class Symbol
{
friend class SymbolTable;
private:
uint32_t id;
explicit Symbol(uint32_t id): id(id) {}
public:
Symbol() : id(0) {}
explicit operator bool() const { return id > 0; }
constexpr auto operator<=>(const Symbol & other) const noexcept = default;
};
/**
* Symbol table used by the parser and evaluator to represent and look
* up identifiers and attributes efficiently.
*/
class SymbolTable
{
private:
/**
* Map from string view (backed by ChunkedVector) -> offset into the store.
* ChunkedVector references are never invalidated.
*/
std::unordered_map<std::string_view, uint32_t> symbols;
ChunkedVector<InternedSymbol, 8192> store{16};
public:
/**
* Converts a string into a symbol.
*/
Symbol create(std::string_view s)
{
// Most symbols are looked up more than once, so we trade off insertion performance
// for lookup performance.
// TODO: could probably be done more efficiently with transparent Hash and Equals
// on the original implementation using unordered_set
// FIXME: make this thread-safe.
auto it = symbols.find(s);
if (it != symbols.end()) {
return Symbol(it->second + 1);
}
const auto & [rawSym, idx] = store.add(s);
symbols.emplace(rawSym, idx);
return Symbol(idx + 1);
}
const InternedSymbol & operator[](Symbol s) const
{
if (s.id == 0 || s.id > store.size())
abort();
return store[s.id - 1];
}
size_t size() const
{
return store.size();
}
size_t totalSize() const;
template<typename T>
void dump(T callback) const
{
store.forEach(callback);
}
};
}