only then can we Sync<> non-movable types. Change-Id: I7835cdaf9fd2b90c842c9e054942524f36515d5a
282 lines
7.2 KiB
C++
282 lines
7.2 KiB
C++
#pragma once
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///@file
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#include "lix/libutil/types.hh"
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#include <cstdlib>
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#include <kj/async.h>
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#include <kj/common.h>
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#include <list>
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#include <mutex>
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#include <condition_variable>
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#include <cassert>
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#include <optional>
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#include <utility>
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namespace nix {
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struct AsyncMutex;
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/**
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* This template class ensures synchronized access to a value of type
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* T. It is used as follows:
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*
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* struct Data { int x; ... };
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*
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* Sync<Data> data;
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*
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* {
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* auto data_(data.lock());
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* data_->x = 123;
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* }
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*
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* Here, "data" is automatically unlocked when "data_" goes out of
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* scope.
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*/
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template<class T, class M = std::mutex>
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class Sync
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{
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private:
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M mutex;
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T data;
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public:
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Sync() { }
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Sync(const T & data) : data(data) { }
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Sync(T && data) noexcept : data(std::move(data)) { }
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template<typename ... Args>
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Sync(std::in_place_t, Args &&... args) : data(std::forward<Args>(args)...) { }
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class Lock
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{
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protected:
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// Non-owning pointer. This would be an
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// optional<reference_wrapper<Sync>> if it didn't break gdb accessing
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// Lock values (as of 2024-06-15, gdb 14.2)
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Sync * s;
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std::unique_lock<M> lk;
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friend Sync;
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Lock(Sync &s) : s(&s), lk(s.mutex) { }
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Lock(Sync &s, std::unique_lock<M> lk) : s(&s), lk(std::move(lk)) { }
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inline void checkLockingInvariants()
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{
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assert(s);
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assert(lk.owns_lock());
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}
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public:
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Lock(Lock && l) : s(l.s), lk(std::move(l.lk))
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{
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l.s = nullptr;
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}
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Lock & operator=(Lock && other)
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{
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if (this != &other) {
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s = other.s;
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lk = std::move(other.lk);
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other.s = nullptr;
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}
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return *this;
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}
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Lock(const Lock & l) = delete;
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~Lock() = default;
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T * operator -> ()
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{
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checkLockingInvariants();
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return &s->data;
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}
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T & operator * ()
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{
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checkLockingInvariants();
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return s->data;
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}
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/**
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* Wait for the given condition variable with no timeout.
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*
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* May spuriously wake up.
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*/
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void wait(std::condition_variable & cv)
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{
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checkLockingInvariants();
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cv.wait(lk);
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}
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/**
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* Wait for the given condition variable for a maximum elapsed time of \p duration.
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*
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* May spuriously wake up.
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*/
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template<class Rep, class Period>
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std::cv_status wait_for(std::condition_variable & cv,
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const std::chrono::duration<Rep, Period> & duration)
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{
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checkLockingInvariants();
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return cv.wait_for(lk, duration);
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}
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/**
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* Wait for the given condition variable for a maximum elapsed time of \p duration.
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* Calls \p pred to check if the wakeup should be heeded: \p pred
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* returning false will ignore the wakeup.
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*/
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template<class Rep, class Period, class Predicate>
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bool wait_for(std::condition_variable & cv,
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const std::chrono::duration<Rep, Period> & duration,
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Predicate pred)
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{
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checkLockingInvariants();
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return cv.wait_for(lk, duration, pred);
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}
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/**
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* Wait for the given condition variable or until the time point \p duration.
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*/
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template<class Clock, class Duration>
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std::cv_status wait_until(std::condition_variable & cv,
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const std::chrono::time_point<Clock, Duration> & duration)
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{
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checkLockingInvariants();
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return cv.wait_until(lk, duration);
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}
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};
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/**
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* Lock this Sync and return a RAII guard object.
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*/
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Lock lock() { return Lock(*this); }
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std::optional<Lock> tryLock()
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{
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if (std::unique_lock lk(mutex, std::try_to_lock_t{}); lk.owns_lock()) {
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return Lock{*this, std::move(lk)};
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} else {
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return std::nullopt;
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}
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}
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};
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template<class T>
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class Sync<T, AsyncMutex> : private Sync<T, std::mutex>
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{
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private:
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using base_type = Sync<T, std::mutex>;
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std::mutex waitMutex;
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std::list<kj::Own<kj::CrossThreadPromiseFulfiller<void>>> waiters;
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std::mutex conditionMutex;
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std::list<kj::Own<kj::CrossThreadPromiseFulfiller<void>>> conditionWaiters;
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public:
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Sync() = default;
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Sync(T && data) : base_type(std::move(data)) {}
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class Lock : private base_type::Lock
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{
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friend Sync;
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Lock(base_type::Lock lk) : base_type::Lock(std::move(lk)) {}
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public:
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Lock(Lock &&) = default;
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Lock & operator=(Lock &&) = default;
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~Lock()
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{
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if (this->lk.owns_lock()) {
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this->lk.unlock();
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auto * s = static_cast<Sync *>(this->s);
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std::lock_guard wlk(s->waitMutex);
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// wake them all. it's too hard to ensure liveness with promises
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// that can be cancelled, and contention isn't usually that big.
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for (auto & f : s->waiters) {
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f->fulfill();
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}
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s->waiters.clear();
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}
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}
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using base_type::Lock::operator->, base_type::Lock::operator*;
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/**
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* Releases the lock, waits for another promise to call `Sync::notify`,
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* and reacquires the lock. There is no `condition_variable`-equivalent
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* object to allow multiple wait queues on the same lock since we don't
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* need that yet. There's no reason not to add such a type when needed.
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*/
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kj::Promise<void> wait()
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{
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auto * s = static_cast<Sync *>(this->s);
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{
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auto unlock = std::move(*this);
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}
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auto pfp = kj::newPromiseAndCrossThreadFulfiller<void>();
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{
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std::lock_guard clk(s->conditionMutex);
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s->conditionWaiters.push_back(std::move(pfp.fulfiller));
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}
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co_await pfp.promise;
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*this = co_await s->lock();
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}
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};
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/**
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* Notify all promises awaiting `Lock::wait`. There is no `notify_one` like
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* `std::condition_variable` provides owing to implementation complexities.
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*/
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void notify()
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{
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std::lock_guard clk(conditionMutex);
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for (auto & f : conditionWaiters) {
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f->fulfill();
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}
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conditionWaiters.clear();
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}
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auto lockSync(NeverAsync = {})
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{
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return base_type::lock();
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}
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kj::Promise<Lock> lock()
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{
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if (auto lk = tryLock()) {
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co_return std::move(*lk);
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}
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while (true) {
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auto pfp = kj::newPromiseAndCrossThreadFulfiller<void>();
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{
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std::lock_guard wlk(waitMutex);
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waiters.push_back(std::move(pfp.fulfiller));
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}
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if (auto lk = tryLock()) {
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co_return std::move(*lk);
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}
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co_await pfp.promise;
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}
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}
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std::optional<Lock> tryLock()
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{
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if (auto lk = base_type::tryLock()) {
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return Lock(std::move(*lk));
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} else {
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return std::nullopt;
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}
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}
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};
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}
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