it was used incorrectly (not swapped on handle move), only used in one place (that is now handled with exception handling detection in Handle itself), and if ever reintroduced should be replaced with a different, more understandable mechanism (like an explicit dropAsInvalid method). Change-Id: Ie3e5d5cfa81d335429cb2ee5c3ad85c74a9df17b
187 lines
4.3 KiB
C++
187 lines
4.3 KiB
C++
#pragma once
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///@file
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#include <exception>
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#include <functional>
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#include <limits>
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#include <list>
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#include <memory>
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#include <cassert>
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#include "sync.hh"
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#include "ref.hh"
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namespace nix {
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/**
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* This template class implements a simple pool manager of resources
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* of some type R, such as database connections. It is used as
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* follows:
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*
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* class Connection { ... };
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*
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* Pool<Connection> pool;
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*
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* {
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* auto conn(pool.get());
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* conn->exec("select ...");
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* }
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*
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* Here, the Connection object referenced by ‘conn’ is automatically
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* returned to the pool when ‘conn’ goes out of scope.
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*/
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template <class R>
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class Pool
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{
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public:
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/**
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* A function that produces new instances of R on demand.
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*/
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typedef std::function<ref<R>()> Factory;
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/**
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* A function that checks whether an instance of R is still
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* usable. Unusable instances are removed from the pool.
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*/
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typedef std::function<bool(const ref<R> &)> Validator;
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private:
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Factory factory;
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Validator validator;
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struct State
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{
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size_t inUse = 0;
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size_t max;
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std::vector<ref<R>> idle;
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};
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Sync<State> state;
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std::condition_variable wakeup;
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public:
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Pool(size_t max = std::numeric_limits<size_t>::max(),
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const Factory & factory = []() { return make_ref<R>(); },
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const Validator & validator = [](ref<R> r) { return true; })
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: factory(factory)
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, validator(validator)
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{
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auto state_(state.lock());
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state_->max = max;
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}
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void incCapacity()
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{
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auto state_(state.lock());
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state_->max++;
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/* we could wakeup here, but this is only used when we're
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* about to nest Pool usages, and we want to save the slot for
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* the nested use if we can
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*/
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}
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void decCapacity()
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{
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auto state_(state.lock());
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state_->max--;
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}
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~Pool()
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{
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auto state_(state.lock());
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assert(!state_->inUse);
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state_->max = 0;
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state_->idle.clear();
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}
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class Handle
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{
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private:
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Pool & pool;
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std::shared_ptr<R> r;
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friend Pool;
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Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
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public:
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Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
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Handle(const Handle & l) = delete;
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~Handle()
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{
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if (!r) return;
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{
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auto state_(pool.state.lock());
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if (!std::uncaught_exceptions())
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state_->idle.push_back(ref<R>(r));
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assert(state_->inUse);
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state_->inUse--;
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}
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pool.wakeup.notify_one();
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}
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R * operator -> () { return &*r; }
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R & operator * () { return *r; }
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};
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Handle get()
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{
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// we do not want to handle the complexity that comes with allocating
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// resources during stack unwinding. it would be possible to do this,
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// but doing so requires more per-handle bookkeeping to properly free
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// resources allocated during unwinding. that effort is not worth it.
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assert(std::uncaught_exceptions() == 0);
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{
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auto state_(state.lock());
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/* If we're over the maximum number of instance, we need
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to wait until a slot becomes available. */
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while (state_->idle.empty() && state_->inUse >= state_->max)
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state_.wait(wakeup);
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while (!state_->idle.empty()) {
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auto p = state_->idle.back();
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state_->idle.pop_back();
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if (validator(p)) {
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state_->inUse++;
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return Handle(*this, p);
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}
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}
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state_->inUse++;
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}
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/* We need to create a new instance. Because that might take a
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while, we don't hold the lock in the meantime. */
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try {
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Handle h(*this, factory());
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return h;
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} catch (...) {
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auto state_(state.lock());
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state_->inUse--;
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wakeup.notify_one();
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throw;
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}
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}
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size_t count()
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{
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auto state_(state.lock());
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return state_->idle.size() + state_->inUse;
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}
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size_t capacity()
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{
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return state.lock()->max;
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}
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};
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}
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