Files
lix/src/libutil/signals.hh
T
eldritch horrors 99edc2ae38 libstore: check for interrupts in parallel promise
this simplifies the worker loop, and lets us remove it entirely later.
note that ideally only one promise waiting for interrupts should exist
in the entire system. not one per event loop, one per *process*. extra
interrupt waiters make interrupt response nondeterministic and as such
aren't great for user experience. if anything wants to react to aborts
caused by explicit interruptions, or anything else, those things would
be much better served using RAII guards such as Finally (or KJ_DEFER).

Change-Id: I41d035ff40172d536e098153c7375b0972110d51
2024-10-05 19:06:59 +00:00

93 lines
2.0 KiB
C++

#pragma once
/// @file
#include "error.hh"
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <unistd.h>
#include <signal.h>
#include <atomic>
#include <functional>
namespace nix {
/* User interruption. */
class Interrupted;
extern std::atomic<bool> _isInterrupted;
extern thread_local std::function<bool()> interruptCheck;
Interrupted makeInterrupted();
void _interrupted();
void inline checkInterrupt()
{
if (_isInterrupted || (interruptCheck && interruptCheck()))
_interrupted();
}
MakeError(Interrupted, BaseError);
void restoreSignals();
/**
* Start a thread that handles various signals. Also block those signals
* on the current thread (and thus any threads created by it).
* Saves the signal mask before changing the mask to block those signals.
* See saveSignalMask().
*/
void startSignalHandlerThread();
/**
* Saves the signal mask, which is the signal mask that nix will restore
* before creating child processes.
* See setChildSignalMask() to set an arbitrary signal mask instead of the
* current mask.
*/
void saveSignalMask();
/**
* Sets the signal mask. Like saveSignalMask() but for a signal set that doesn't
* necessarily match the current thread's mask.
* See saveSignalMask() to set the saved mask to the current mask.
*/
void setChildSignalMask(sigset_t *sigs);
struct InterruptCallback
{
virtual ~InterruptCallback() { };
};
/**
* Register a function that gets called on SIGINT (in a non-signal
* context).
*/
std::unique_ptr<InterruptCallback> createInterruptCallback(
std::function<void()> callback);
void triggerInterrupt();
/**
* A RAII class that causes the current thread to receive SIGUSR1 when
* the signal handler thread receives SIGINT. That is, this allows
* SIGINT to be multiplexed to multiple threads.
*/
struct ReceiveInterrupts
{
pthread_t target;
std::unique_ptr<InterruptCallback> callback;
ReceiveInterrupts()
: target(pthread_self())
, callback(createInterruptCallback([&]() { pthread_kill(target, SIGUSR1); }))
{ }
};
};