Files
lix/src/libstore/build/worker.cc
T
eldritch horrors dc0cace604 libstore: remove queryMissing call from Worker
it doesn't have a purpose except cache priming, which is largely
irrelevant by default (since another code path already runs this
exact query). our store implementations do not benefit that much
from this either, and the more bursty load may indeed harm them.

Change-Id: I1cc12f8c21cede42524317736d5987f1e43fc9c9
2024-08-30 19:01:30 +02:00

606 lines
19 KiB
C++

#include "charptr-cast.hh"
#include "worker.hh"
#include "finally.hh"
#include "substitution-goal.hh"
#include "drv-output-substitution-goal.hh"
#include "local-derivation-goal.hh"
#include "signals.hh"
#include "hook-instance.hh" // IWYU pragma: keep
#include <poll.h>
namespace nix {
Worker::Worker(Store & store, Store & evalStore)
: act(*logger, actRealise)
, actDerivations(*logger, actBuilds)
, actSubstitutions(*logger, actCopyPaths)
, store(store)
, evalStore(evalStore)
{
/* Debugging: prevent recursive workers. */
nrLocalBuilds = 0;
nrSubstitutions = 0;
lastWokenUp = steady_time_point::min();
}
Worker::~Worker()
{
/* Explicitly get rid of all strong pointers now. After this all
goals that refer to this worker should be gone. (Otherwise we
are in trouble, since goals may call childTerminated() etc. in
their destructors). */
topGoals.clear();
assert(expectedSubstitutions == 0);
assert(expectedDownloadSize == 0);
assert(expectedNarSize == 0);
}
std::shared_ptr<DerivationGoal> Worker::makeDerivationGoalCommon(
const StorePath & drvPath,
const OutputsSpec & wantedOutputs,
std::function<std::shared_ptr<DerivationGoal>()> mkDrvGoal)
{
std::weak_ptr<DerivationGoal> & goal_weak = derivationGoals[drvPath];
std::shared_ptr<DerivationGoal> goal = goal_weak.lock();
if (!goal) {
goal = mkDrvGoal();
goal_weak = goal;
wakeUp(goal);
} else {
goal->addWantedOutputs(wantedOutputs);
}
return goal;
}
std::shared_ptr<DerivationGoal> Worker::makeDerivationGoal(const StorePath & drvPath,
const OutputsSpec & wantedOutputs, BuildMode buildMode)
{
return makeDerivationGoalCommon(
drvPath,
wantedOutputs,
[&]() -> std::shared_ptr<DerivationGoal> {
return !dynamic_cast<LocalStore *>(&store)
? std::make_shared<DerivationGoal>(
drvPath, wantedOutputs, *this, running, buildMode
)
: LocalDerivationGoal::makeLocalDerivationGoal(
drvPath, wantedOutputs, *this, running, buildMode
);
}
);
}
std::shared_ptr<DerivationGoal> Worker::makeBasicDerivationGoal(const StorePath & drvPath,
const BasicDerivation & drv, const OutputsSpec & wantedOutputs, BuildMode buildMode)
{
return makeDerivationGoalCommon(
drvPath,
wantedOutputs,
[&]() -> std::shared_ptr<DerivationGoal> {
return !dynamic_cast<LocalStore *>(&store)
? std::make_shared<DerivationGoal>(
drvPath, drv, wantedOutputs, *this, running, buildMode
)
: LocalDerivationGoal::makeLocalDerivationGoal(
drvPath, drv, wantedOutputs, *this, running, buildMode
);
}
);
}
std::shared_ptr<PathSubstitutionGoal> Worker::makePathSubstitutionGoal(const StorePath & path, RepairFlag repair, std::optional<ContentAddress> ca)
{
std::weak_ptr<PathSubstitutionGoal> & goal_weak = substitutionGoals[path];
auto goal = goal_weak.lock(); // FIXME
if (!goal) {
goal = std::make_shared<PathSubstitutionGoal>(path, *this, running, repair, ca);
goal_weak = goal;
wakeUp(goal);
}
return goal;
}
std::shared_ptr<DrvOutputSubstitutionGoal> Worker::makeDrvOutputSubstitutionGoal(const DrvOutput& id, RepairFlag repair, std::optional<ContentAddress> ca)
{
std::weak_ptr<DrvOutputSubstitutionGoal> & goal_weak = drvOutputSubstitutionGoals[id];
auto goal = goal_weak.lock(); // FIXME
if (!goal) {
goal = std::make_shared<DrvOutputSubstitutionGoal>(id, *this, running, repair, ca);
goal_weak = goal;
wakeUp(goal);
}
return goal;
}
GoalPtr Worker::makeGoal(const DerivedPath & req, BuildMode buildMode)
{
return std::visit(overloaded {
[&](const DerivedPath::Built & bfd) -> GoalPtr {
if (auto bop = std::get_if<DerivedPath::Opaque>(&*bfd.drvPath))
return makeDerivationGoal(bop->path, bfd.outputs, buildMode);
else
throw UnimplementedError("Building dynamic derivations in one shot is not yet implemented.");
},
[&](const DerivedPath::Opaque & bo) -> GoalPtr {
return makePathSubstitutionGoal(bo.path, buildMode == bmRepair ? Repair : NoRepair);
},
}, req.raw());
}
template<typename K, typename G>
static void removeGoal(std::shared_ptr<G> goal, std::map<K, std::weak_ptr<G>> & goalMap)
{
/* !!! inefficient */
for (auto i = goalMap.begin();
i != goalMap.end(); )
if (i->second.lock() == goal) {
auto j = i; ++j;
goalMap.erase(i);
i = j;
}
else ++i;
}
void Worker::goalFinished(GoalPtr goal, Goal::Finished & f)
{
goal->trace("done");
assert(!goal->exitCode.has_value());
goal->exitCode = f.result;
goal->ex = f.ex;
permanentFailure |= f.permanentFailure;
timedOut |= f.timedOut;
hashMismatch |= f.hashMismatch;
checkMismatch |= f.checkMismatch;
for (auto & i : goal->waiters) {
if (GoalPtr waiting = i.lock()) {
assert(waiting->waitees.count(goal));
waiting->waitees.erase(goal);
waiting->trace(fmt("waitee '%s' done; %d left", goal->name, waiting->waitees.size()));
if (f.result != Goal::ecSuccess) ++waiting->nrFailed;
if (f.result == Goal::ecNoSubstituters) ++waiting->nrNoSubstituters;
if (f.result == Goal::ecIncompleteClosure) ++waiting->nrIncompleteClosure;
if (waiting->waitees.empty() || (f.result == Goal::ecFailed && !settings.keepGoing)) {
/* If we failed and keepGoing is not set, we remove all
remaining waitees. */
for (auto & i : waiting->waitees) {
i->waiters.extract(waiting);
}
waiting->waitees.clear();
wakeUp(waiting);
}
waiting->waiteeDone(goal);
}
}
goal->waiters.clear();
removeGoal(goal);
goal->cleanup();
}
void Worker::handleWorkResult(GoalPtr goal, Goal::WorkResult how)
{
std::visit(
overloaded{
[&](Goal::StillAlive) {},
[&](Goal::WaitForSlot) { waitForBuildSlot(goal); },
[&](Goal::WaitForAWhile) { waitForAWhile(goal); },
[&](Goal::ContinueImmediately) { wakeUp(goal); },
[&](Goal::WaitForGoals & w) {
for (auto & dep : w.goals) {
goal->waitees.insert(dep);
dep->waiters.insert(goal);
}
},
[&](Goal::WaitForWorld & w) { childStarted(goal, w.fds, w.inBuildSlot); },
[&](Goal::Finished & f) { goalFinished(goal, f); },
},
how
);
}
void Worker::removeGoal(GoalPtr goal)
{
if (auto drvGoal = std::dynamic_pointer_cast<DerivationGoal>(goal))
nix::removeGoal(drvGoal, derivationGoals);
else if (auto subGoal = std::dynamic_pointer_cast<PathSubstitutionGoal>(goal))
nix::removeGoal(subGoal, substitutionGoals);
else if (auto subGoal = std::dynamic_pointer_cast<DrvOutputSubstitutionGoal>(goal))
nix::removeGoal(subGoal, drvOutputSubstitutionGoals);
else
assert(false);
if (topGoals.find(goal) != topGoals.end()) {
topGoals.erase(goal);
/* If a top-level goal failed, then kill all other goals
(unless keepGoing was set). */
if (goal->exitCode == Goal::ecFailed && !settings.keepGoing)
topGoals.clear();
}
}
void Worker::wakeUp(GoalPtr goal)
{
goal->trace("woken up");
awake.insert(goal);
}
void Worker::childStarted(GoalPtr goal, const std::set<int> & fds,
bool inBuildSlot)
{
Child child;
child.goal = goal;
child.goal2 = goal.get();
child.fds = fds;
child.timeStarted = child.lastOutput = steady_time_point::clock::now();
child.inBuildSlot = inBuildSlot;
children.emplace_back(child);
if (inBuildSlot) {
switch (goal->jobCategory()) {
case JobCategory::Substitution:
nrSubstitutions++;
break;
case JobCategory::Build:
nrLocalBuilds++;
break;
default:
abort();
}
}
}
void Worker::childTerminated(Goal * goal)
{
auto i = std::find_if(children.begin(), children.end(),
[&](const Child & child) { return child.goal2 == goal; });
if (i == children.end()) return;
if (i->inBuildSlot) {
switch (goal->jobCategory()) {
case JobCategory::Substitution:
assert(nrSubstitutions > 0);
nrSubstitutions--;
break;
case JobCategory::Build:
assert(nrLocalBuilds > 0);
nrLocalBuilds--;
break;
default:
abort();
}
}
children.erase(i);
/* Wake up goals waiting for a build slot. */
for (auto & j : wantingToBuild) {
GoalPtr goal = j.lock();
if (goal) wakeUp(goal);
}
wantingToBuild.clear();
}
void Worker::waitForBuildSlot(GoalPtr goal)
{
goal->trace("wait for build slot");
bool isSubstitutionGoal = goal->jobCategory() == JobCategory::Substitution;
if ((!isSubstitutionGoal && nrLocalBuilds < settings.maxBuildJobs) ||
(isSubstitutionGoal && nrSubstitutions < settings.maxSubstitutionJobs))
wakeUp(goal); /* we can do it right away */
else
wantingToBuild.insert(goal);
}
void Worker::waitForAWhile(GoalPtr goal)
{
debug("wait for a while");
waitingForAWhile.insert(goal);
}
void Worker::updateStatistics()
{
// only update progress info while running. this notably excludes updating
// progress info while destroying, which causes the progress bar to assert
if (running && statisticsOutdated) {
actDerivations.progress(
doneBuilds, expectedBuilds + doneBuilds, runningBuilds, failedBuilds
);
actSubstitutions.progress(
doneSubstitutions,
expectedSubstitutions + doneSubstitutions,
runningSubstitutions,
failedSubstitutions
);
act.setExpected(actFileTransfer, expectedDownloadSize + doneDownloadSize);
act.setExpected(actCopyPath, expectedNarSize + doneNarSize);
statisticsOutdated = false;
}
}
Goals Worker::run(std::function<Goals (GoalFactory &)> req)
{
auto _topGoals = req(goalFactory());
assert(!running);
running = true;
Finally const _stop([&] { running = false; });
updateStatistics();
topGoals = _topGoals;
debug("entered goal loop");
while (1) {
checkInterrupt();
// TODO GC interface?
if (auto localStore = dynamic_cast<LocalStore *>(&store))
localStore->autoGC(false);
/* Call every wake goal (in the ordering established by
CompareGoalPtrs). */
while (!awake.empty() && !topGoals.empty()) {
Goals awake2;
for (auto & i : awake) {
GoalPtr goal = i.lock();
if (goal) awake2.insert(goal);
}
awake.clear();
for (auto & goal : awake2) {
checkInterrupt();
/* Make sure that we are always allowed to run at least one substitution.
This prevents infinite waiting. */
const bool inSlot = goal->jobCategory() == JobCategory::Substitution
? nrSubstitutions < std::max(1U, (unsigned int) settings.maxSubstitutionJobs)
: nrLocalBuilds < settings.maxBuildJobs;
handleWorkResult(goal, goal->work(inSlot));
updateStatistics();
if (topGoals.empty()) break; // stuff may have been cancelled
}
}
if (topGoals.empty()) break;
/* Wait for input. */
if (!children.empty() || !waitingForAWhile.empty())
waitForInput();
else {
assert(!awake.empty());
}
}
/* If --keep-going is not set, it's possible that the main goal
exited while some of its subgoals were still active. But if
--keep-going *is* set, then they must all be finished now. */
assert(!settings.keepGoing || awake.empty());
assert(!settings.keepGoing || wantingToBuild.empty());
assert(!settings.keepGoing || children.empty());
return _topGoals;
}
void Worker::waitForInput()
{
printMsg(lvlVomit, "waiting for children");
/* Process output from the file descriptors attached to the
children, namely log output and output path creation commands.
We also use this to detect child termination: if we get EOF on
the logger pipe of a build, we assume that the builder has
terminated. */
bool useTimeout = false;
long timeout = 0;
auto before = steady_time_point::clock::now();
/* If we're monitoring for silence on stdout/stderr, or if there
is a build timeout, then wait for input until the first
deadline for any child. */
auto nearest = steady_time_point::max(); // nearest deadline
if (settings.minFree.get() != 0)
// Periodicallty wake up to see if we need to run the garbage collector.
nearest = before + std::chrono::seconds(10);
for (auto & i : children) {
if (auto goal = i.goal.lock()) {
if (!goal->respectsTimeouts()) continue;
if (0 != settings.maxSilentTime)
nearest = std::min(nearest, i.lastOutput + std::chrono::seconds(settings.maxSilentTime));
if (0 != settings.buildTimeout)
nearest = std::min(nearest, i.timeStarted + std::chrono::seconds(settings.buildTimeout));
}
}
if (nearest != steady_time_point::max()) {
timeout = std::max(1L, (long) std::chrono::duration_cast<std::chrono::seconds>(nearest - before).count());
useTimeout = true;
}
/* If we are polling goals that are waiting for a lock, then wake
up after a few seconds at most. */
if (!waitingForAWhile.empty()) {
useTimeout = true;
if (lastWokenUp == steady_time_point::min() || lastWokenUp > before) lastWokenUp = before;
timeout = std::max(1L,
(long) std::chrono::duration_cast<std::chrono::seconds>(
lastWokenUp + std::chrono::seconds(settings.pollInterval) - before).count());
} else lastWokenUp = steady_time_point::min();
if (useTimeout)
vomit("sleeping %d seconds", timeout);
/* Use select() to wait for the input side of any logger pipe to
become `available'. Note that `available' (i.e., non-blocking)
includes EOF. */
std::vector<struct pollfd> pollStatus;
std::map<int, size_t> fdToPollStatus;
for (auto & i : children) {
for (auto & j : i.fds) {
pollStatus.push_back((struct pollfd) { .fd = j, .events = POLLIN });
fdToPollStatus[j] = pollStatus.size() - 1;
}
}
if (poll(pollStatus.data(), pollStatus.size(),
useTimeout ? timeout * 1000 : -1) == -1) {
if (errno == EINTR) return;
throw SysError("waiting for input");
}
auto after = steady_time_point::clock::now();
/* Process all available file descriptors. FIXME: this is
O(children * fds). */
decltype(children)::iterator i;
for (auto j = children.begin(); j != children.end(); j = i) {
i = std::next(j);
checkInterrupt();
GoalPtr goal = j->goal.lock();
assert(goal);
if (!goal->exitCode.has_value() &&
0 != settings.maxSilentTime &&
goal->respectsTimeouts() &&
after - j->lastOutput >= std::chrono::seconds(settings.maxSilentTime))
{
handleWorkResult(
goal,
goal->timedOut(Error(
"%1% timed out after %2% seconds of silence",
goal->getName(),
settings.maxSilentTime
))
);
continue;
}
else if (!goal->exitCode.has_value() &&
0 != settings.buildTimeout &&
goal->respectsTimeouts() &&
after - j->timeStarted >= std::chrono::seconds(settings.buildTimeout))
{
handleWorkResult(
goal,
goal->timedOut(
Error("%1% timed out after %2% seconds", goal->getName(), settings.buildTimeout)
)
);
continue;
}
std::set<int> fds2(j->fds);
std::vector<unsigned char> buffer(4096);
for (auto & k : fds2) {
const auto fdPollStatusId = get(fdToPollStatus, k);
assert(fdPollStatusId);
assert(*fdPollStatusId < pollStatus.size());
if (pollStatus.at(*fdPollStatusId).revents) {
ssize_t rd = ::read(k, buffer.data(), buffer.size());
// FIXME: is there a cleaner way to handle pt close
// than EIO? Is this even standard?
if (rd == 0 || (rd == -1 && errno == EIO)) {
debug("%1%: got EOF", goal->getName());
goal->handleEOF(k);
handleWorkResult(goal, Goal::ContinueImmediately{});
j->fds.erase(k);
} else if (rd == -1) {
if (errno != EINTR)
throw SysError("%s: read failed", goal->getName());
} else {
printMsg(lvlVomit, "%1%: read %2% bytes",
goal->getName(), rd);
std::string_view data(charptr_cast<char *>(buffer.data()), rd);
j->lastOutput = after;
handleWorkResult(goal, goal->handleChildOutput(k, data));
}
}
}
}
if (!waitingForAWhile.empty() && lastWokenUp + std::chrono::seconds(settings.pollInterval) <= after) {
lastWokenUp = after;
for (auto & i : waitingForAWhile) {
GoalPtr goal = i.lock();
if (goal) wakeUp(goal);
}
waitingForAWhile.clear();
}
}
unsigned int Worker::failingExitStatus()
{
// See API docs in header for explanation
unsigned int mask = 0;
bool buildFailure = permanentFailure || timedOut || hashMismatch;
if (buildFailure)
mask |= 0x04; // 100
if (timedOut)
mask |= 0x01; // 101
if (hashMismatch)
mask |= 0x02; // 102
if (checkMismatch) {
mask |= 0x08; // 104
}
if (mask)
mask |= 0x60;
return mask ? mask : 1;
}
bool Worker::pathContentsGood(const StorePath & path)
{
auto i = pathContentsGoodCache.find(path);
if (i != pathContentsGoodCache.end()) return i->second;
printInfo("checking path '%s'...", store.printStorePath(path));
auto info = store.queryPathInfo(path);
bool res;
if (!pathExists(store.printStorePath(path)))
res = false;
else {
HashResult current = hashPath(info->narHash.type, store.printStorePath(path));
Hash nullHash(HashType::SHA256);
res = info->narHash == nullHash || info->narHash == current.first;
}
pathContentsGoodCache.insert_or_assign(path, res);
if (!res)
printError("path '%s' is corrupted or missing!", store.printStorePath(path));
return res;
}
void Worker::markContentsGood(const StorePath & path)
{
pathContentsGoodCache.insert_or_assign(path, true);
}
}