same as for null: we have few of them, they're statically allocated, and they're not the largest contributor to the value population. not storing them in Value itself frees up resources we *will* use later. Change-Id: I521f9f243f48f56a78f7bffdf1dc1f0bc40a5c2d
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#pragma once
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///@file
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#include "lix/libexpr/eval.hh"
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#include <vector>
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namespace nix {
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/**
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* For functions where we do not expect deep recursion, we can use a sizable
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* part of the stack a free allocation space.
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*
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* Note: this is expected to be multiplied by sizeof(Value), or about 24 bytes.
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*/
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constexpr size_t nonRecursiveStackReservation = 128;
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/**
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* Functions that maybe applied to self-similar inputs, such as concatMap on a
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* tree, should reserve a smaller part of the stack for allocation.
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*
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* Note: this is expected to be multiplied by sizeof(Value), or about 24 bytes.
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*/
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constexpr size_t conservativeStackReservation = 16;
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struct RegisterPrimOp
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{
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typedef std::vector<PrimOp> PrimOps;
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static PrimOps * primOps;
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/**
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* You can register a constant by passing an arity of 0. fun
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* will get called during EvalState initialization, so there
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* may be primops not yet added and builtins is not yet sorted.
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*/
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RegisterPrimOp(PrimOpDetails && primOp);
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};
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/* These primops are disabled without enableNativeCode, but plugins
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may wish to use them in limited contexts without globally enabling
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them. */
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/**
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* Load a ValueInitializer from a DSO and return whatever it initializes
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*/
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void prim_importNative(EvalState & state, Value * * args, Value & v);
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/**
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* Execute a program and parse its output
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*/
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void prim_exec(EvalState & state, Value * * args, Value & v);
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void makePositionThunks(EvalState & state, const PosIdx pos, Value & line, Value & column);
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}
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