The backing storage for symbols becomes a class storing a Value and a string. The Value is itself a string which contents points to the owned string. Recovering a `SymbolStr` is still possible. Change-Id: I171151abc3c0a513f2150c4b54edd61dea256cce Signed-off-by: Raito Bezarius <raito@lix.systems>
182 lines
4.0 KiB
C++
182 lines
4.0 KiB
C++
#pragma once
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///@file
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#include <unordered_map>
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#include "lix/libutil/types.hh"
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#include "lix/libutil/chunked-vector.hh"
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#include "lix/libexpr/value.hh"
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namespace nix {
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/**
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* This class mainly exists to give us an operator<< for ostreams. We could also
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* return plain strings from SymbolTable, but then we'd have to wrap every
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* instance of a symbol that is fmt()ed, which is inconvenient and error-prone.
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*/
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class SymbolStr
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{
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friend class SymbolTable;
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friend class InternedSymbol;
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private:
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const std::string * s;
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explicit SymbolStr(const std::string & symbol): s(&symbol) {}
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public:
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bool operator == (std::string_view s2) const
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{
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return *s == s2;
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}
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operator const std::string & () const
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{
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return *s;
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}
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operator const std::string_view () const
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{
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return *s;
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}
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friend std::ostream & operator <<(std::ostream & os, const SymbolStr & symbol);
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};
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class InternedSymbol
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{
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private:
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/*
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* The type that actually stores the string contained inside of the Value.
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*/
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std::string contents;
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/*
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* A value containing a string that can be immediately passed to the evaluator.
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*/
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Value underlyingValue;
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public:
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explicit InternedSymbol(std::string_view s)
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: contents(s)
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, underlyingValue(NewValueAs::string, contents.c_str(), nullptr)
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{
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}
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InternedSymbol(InternedSymbol &&) = default;
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InternedSymbol & operator=(InternedSymbol &&) = default;
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KJ_DISALLOW_COPY(InternedSymbol);
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operator SymbolStr() const
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{
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return SymbolStr(contents);
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}
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bool operator==(std::string_view s2) const
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{
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return contents == s2;
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}
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operator const std::string &() const
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{
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return contents;
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}
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operator std::string_view() const
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{
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return contents;
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}
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const Value * toValuePtr() const
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{
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return &underlyingValue;
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}
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friend std::ostream & operator<<(std::ostream & os, const InternedSymbol & symbol);
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};
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/**
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* Symbols have the property that they can be compared efficiently
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* (using an equality test), because the symbol table stores only one
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* copy of each string.
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*/
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class Symbol
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{
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friend class SymbolTable;
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private:
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uint32_t id;
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explicit Symbol(uint32_t id): id(id) {}
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public:
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Symbol() : id(0) {}
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explicit operator bool() const { return id > 0; }
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bool operator<(const Symbol other) const { return id < other.id; }
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bool operator==(const Symbol other) const { return id == other.id; }
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bool operator!=(const Symbol other) const { return id != other.id; }
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};
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/**
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* Symbol table used by the parser and evaluator to represent and look
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* up identifiers and attributes efficiently.
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*/
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class SymbolTable
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{
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private:
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/**
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* Map from string view (backed by ChunkedVector) -> offset into the store.
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* ChunkedVector references are never invalidated.
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*/
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std::unordered_map<std::string_view, uint32_t> symbols;
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ChunkedVector<InternedSymbol, 8192> store{16};
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public:
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/**
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* Converts a string into a symbol.
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*/
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Symbol create(std::string_view s)
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{
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// Most symbols are looked up more than once, so we trade off insertion performance
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// for lookup performance.
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// TODO: could probably be done more efficiently with transparent Hash and Equals
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// on the original implementation using unordered_set
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// FIXME: make this thread-safe.
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auto it = symbols.find(s);
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if (it != symbols.end()) {
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return Symbol(it->second + 1);
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}
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const auto & [rawSym, idx] = store.add(s);
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symbols.emplace(rawSym, idx);
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return Symbol(idx + 1);
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}
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const InternedSymbol & operator[](Symbol s) const
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{
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if (s.id == 0 || s.id > store.size())
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abort();
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return store[s.id - 1];
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}
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size_t size() const
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{
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return store.size();
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}
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size_t totalSize() const;
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template<typename T>
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void dump(T callback) const
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{
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store.forEach(callback);
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}
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};
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}
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