It's 2026 and the command handler was entirely manual!
We introduce a basic command handler framework for the REPL that handles
all the previous (implicit) features reasonably well.
This also builds up the infrastructure for nicer features.
Most important feature is that now we can let external plugins adds
commands to the REPL.
There's slight REPL changes:
- errors for debugger commands are more explicit.
- short-hand have a long-hand version.
- help shows command sorted by std::map natural key sorting (based on aliases)
while keeping the special syntaxes for the REPL language at the top.
- sections were introduced for Flakes commands.
- :st was merged into one command with an optional argument marker.
Change-Id: Ibd24f994491bf5d45d4b218fd84c0944ae5050fd
Signed-off-by: Raito Bezarius <raito@lix.systems>
Status quo: We have `force$Type` and `eval$Type`, both which first
produce a value and then do a type check. The type checking logic is not
consistently implemented, with lots of code duplication.
This change does:
- Introduce new `check*` functions which unify the logic (the error
handling unfortunately still needs some duplication for now)
- Make both `force*` and `eval*` use the `check*` function for the
actual type checking
- Inline and dismantle the `eval*` functions for being of little use and
little used. This makes the `ExprOp*::eval` implementations for binary
logic operators more verbose, but IMO that's a good thing: The
implementation now needs to be a lot more explicit about the
short-circuiting semantics, something which was previously hidden behind
the short-circuiting semantics of the C++ language, in a way that could
easily be overlooked and lead to confusion, which is something that
happened to me twice in a year.
- Changes `forceAttrs` and `forceList` to include the context in case
`forceValue` fails (compared to only when the type check fails). This
was done for code consistency, because I could not find any reason why
list and attrs had different semantics here than int, float and bool. So
far the visible change is minimal (see the diff on the err.exp), however
this needs vetting for potential performance regressions.
Change-Id: I33e5c706d46850c9e1126293ee01dab85ba07587
That struct has been annoying me since I've encountered it. There is no
reason for having to track all these symbols out of band in the state.
Change-Id: I5c2c0d8174af0a51f9b456cc3651d8203a406d09
The names were prefixed with `sym_` to allow faithfully representing
names that start with __. (Previously the underscores were omitted, at
the cost of readability for people less familiar with the intricate
details of Nix. Is `toString` literally `toString` or is it
`__toString`? etc.) As a bonus, this allows to easily grep for any
symbol through the entire code base to find where it is used. I've done
exactly that and grouped and annotated the symbols based on their usage.
Change-Id: I230fecd9b0b18e0984ac8111c1e6381f45c5abf2
I was pretty confused by this when I saw it, not realizing that `build`
meant `tests/functional2/build` and not the top-level Meson `build`
directory.
Change-Id: I4865f196e5bf029419c6b488e78cbfb46a6a6964
100 causes too much diff churn w.r.t. current code style
"120 cols would be nuisance for us because our two-column layout is
exactly 118 wide (not counting the line number margin)"
"Ours is exactly 118 too"
Change-Id: Ifc7f21003e1011a17a1d799afaee775aeb927fd5
This logic is used in the various build-related REPL commands and is
factored out to make it easier to write the handlers for each
build-related REPL commands.
Change-Id: Iaa18df489db75495b12924e9a76b3fff1975eb64
Signed-off-by: Raito Bezarius <raito@lix.systems>
The completions for debug commands is purposefully left out because it
is going to go away in the next changes.
Change-Id: Ibc78b7587de3f15857bb09a3a0732334693ad550
Signed-off-by: Raito Bezarius <raito@lix.systems>
cl/4796 introduced a bug where running `just test-functional2` would
hang forever on macOS but `meson test -C build --suite installcheck
functional2` would succeed because of a mismatch between the
`$BUILD_TEST_SHELL` environment variable and the `-Dbuild-test-shell`
build option set in `mesonFlags`.
We can move these definitions to `finalAttrs.buildTestShell` and similar
and use those values in _both_ `mesonFlags` and `env` in order to make
them consistent in all cases.
See: https://gerrit.lix.systems/c/lix/+/4796/comments/50def5b4_fa5671f2
Change-Id: If300bbe46d6269ace29b44156fb4a5196a6a6964
...and add both a static bash and busybox into the sandbox for building:
$ /nix/store/fz43jxs5qfg5vldzk38y2hmrcl58qk18-busybox-1.36.1/bin/sh -c 'declare -A foo'
/nix/store/fz43jxs5qfg5vldzk38y2hmrcl58qk18-busybox-1.36.1/bin/sh: declare: not found
The reason is that busybox's `sh` doesn't know about `declare` which
means it cannot build derivations with `__structuredAttrs = true;`.
Change-Id: Ie3ca431f862fd3e59dc649582704ae739ee5834a
Nearly each tests gets a fresh store (in the test root residing under TMPDIR),
which with default settings means 8 MiB of reserved space to be deleted by the
user in case of space shortages, which of course for a test suite is just
wasted. Stop doing that to considerably reduce the litter (experimentally, from
3.7 GiB to 67 MiB per run). The old functional test suite already did the same.
Change-Id: I912cdda6e796ea37cfee0b8fe0478e976a6a6964
this is only needed on macos, and only for tests that build anything. on
linux it can actually *break* stuff due to unfortunate interactions with
store url parsing, which is required to work for any remote build tests.
Change-Id: Ic6f7e090f15e129fc365d7edc56cdbc1a5686047
apparently this file slipped through the code review (the actual test
does exist, no worries) but this empty file and init py exist, sitting
here empty. This commit drops them as they serve no purpose
see commit 1b7ad3a7ad
Change-Id: I64c4e03cd3ceedf9e430ae014127966bd8e4269d
This avoids any complications that can arise from the environment
affecting evaluation of the help pages (which don't need to be calling
out to anything external anyways)
I don't think this is actively causing problems now - though it did in
Nix! - so this is largely preventative, but I don't really see a reason
why this was ever running in impure mode in the first place either
Based-on: https://github.com/NixOS/nix/pull/14086
Co-authored-by: Sergei Zimmerman <sergei@zimmerman.foo>
Change-Id: Ice0c760562d70c09934249edc3b767473516d372
- test_check used an old version of an error message
- test_good2 did not build an unspecified dependency
- test_attribute_selection used a fixed drv path. we
can't keep this with the current setup because the
drv `system` makes the drv hash platform-dependent
fixes#1081
Co-Authored-By: kloenk <me@kloenk.dev>
Change-Id: Ia009740f8b5432e83467ea451a5ff53d5e141b3f
the cgroups experimental feature does not work properly without this
because we do not stop subdaemons when the main daemon is shut down.
systemd needs the assigned cgroups to be empty to restart the daemon
and thus cannot cleanly restart the daemon if any connections exist.
starting a fresh unit for each connection creates a new cgroup every
time instead of sharing any delegations and thus solves the problem.
fixes#1030
Change-Id: Id6c458aad30eaa08c3609ac8280a7dde8e8f3cf9
A friend reported that this is rebuilding, which doesn't make any sense
because nixpkgs also has a lix from nightly that surely has the same
dependency and thus it surely should be built on hydra, right?
Turns out no, since they were overriding the requiredSystemFeatures to
remove big-parallel. Silly, but we can match that and get cache hits.
Change-Id: I4b1c8e850c6c38b03881354e978f41a10592ec95
This bump nixpkgs input to 25.11 and fix the two warnings that were
coming with the update:
1. `pkgs.system` => `pkgs.stdenv.hostPlatform.system`
2. `runCommandNoCC` => `runCommand`
also:
1. remove cppnix 2.3 compat tests (cppnix 2.3 is officially dead now)
2. remove lowdown 1.3 compat tests (nixpkgs no longer carries it)
Co-authored-by: Tom Hubrecht <github@mail.hubrecht.ovh>
Change-Id: I78526b5d8992a6c63ecd7f0c7c1fa6346a6a6964
It only debatably belongs in libutil since libutil doesn't know what a
progress bar is but whatever.
It was either that or libstore. Since I'm about to make it a setting.
Change-Id: Iba59b0a190087b316ff3191a0ddd9ec36a6a6964
make the global_assets folder more readable by placing asset pack files
within a dedicated folder instead of building up a mess similar to f1
Change-Id: Ia2c16f38eb6da96e1e73584bd91391ee56acb410
This will probably get the implementation of the fixtures revised when
we land the new extraction code, but we are setting it up to be generic
against that.
The operator-> thing is kind of a crime. But it also makes the code
vastly more readable so it's impossible to say if it's bad or not.
Change-Id: Ia5aca69cefaa03cd533ad19d20d856ff7e76a546