Fixes:
- Identifiers starting with _ are prohibited
- Some driveby header dependency cleaning which wound up with doing some
extra fixups.
- Fucking C style casts, man. C++ made these 1000% worse by letting you
also do memory corruption with them with references.
- Remove casts to Expr * where ExprBlackHole is an incomplete type by
introducing an explicitly-cast eBlackHoleAddr as Expr *.
- An incredibly illegal cast of the text bytes of the StorePath hash
into a size_t directly. You can't DO THAT.
Replaced with actually parsing the hash so we get 100% of the bits
being entropy, then memcpying the start of the hash. If this shows
up in a profile we should just make the hash parser faster with a
lookup table or something sensible like that.
- This horrendous bit of UB which I thankfully slapped a deprecation
warning on, built, and it didn't trigger anywhere so it was dead
code and I just deleted it. But holy crap you *cannot* do that.
inline void mkString(const Symbol & s)
{
mkString(((const std::string &) s).c_str());
}
- Some wrong lints. Lots of wrong macro lints, one wrong
suspicious-sizeof lint triggered by the template being instantiated
with only pointers, but the calculation being correct for both
pointers and not-pointers.
- Exceptions in destructors strike again. I tried to catch the
exceptions that might actually happen rather than all the exceptions
imaginable. We can let the runtime hard-kill it on other exceptions
imo.
Change-Id: I71761620846cba64d66ee7ca231b20c061e69710
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#pragma once
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///@file
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#include <cassert>
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#include <exception>
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/**
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* A trivial class to run a function at the end of a scope.
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*/
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template<typename Fn>
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class Finally
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{
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private:
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Fn fun;
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bool movedFrom = false;
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public:
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Finally(Fn fun) : fun(std::move(fun)) { }
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// Copying Finallys is definitely not a good idea and will cause them to be
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// called twice.
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Finally(Finally &other) = delete;
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Finally(Finally &&other) : fun(std::move(other.fun)) {
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other.movedFrom = true;
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}
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// NOLINTNEXTLINE(bugprone-exception-escape): the noexcept is declared properly here, the analysis seems broken
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~Finally() noexcept(noexcept(fun()))
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{
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try {
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if (!movedFrom)
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fun();
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} catch (...) {
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// finally may only throw an exception if exception handling is not already
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// in progress. if handling *is* in progress we have to return cleanly here
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// but are still prohibited from doing so since eating the exception would,
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// in almost all cases, mess up error handling even more. the only good way
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// to handle this is to abort entirely and leave a message, so we'll assert
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// (and rethrow anyway, just as a defense against possible NASSERT builds.)
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if (std::uncaught_exceptions()) {
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assert(false &&
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"Finally function threw an exception during exception handling. "
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"this is not what you want, please use some other methods (like "
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"std::promise or async) instead.");
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}
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throw;
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}
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}
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};
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